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The falconeer best weapon
The falconeer best weapon






The 11th level feature gives the falcon a reaction based attack it can use to temporarily stop ranged attackers and spellcasters. Each of these effects are roughly in line with what the falcon would normally be able to do anyways with no change to respective action economy, but a little more specialized. The falcon can spot targets for the ranger, disarm creatures, and even create distractions while up close and personal. On notable I change I made was jacking up its hit points to 5x the ranger’s level instead of 1 to account for its low CR.Īt 7th, I wanted the falcon to work more as a forward position on the battlefield than an extra attack, effectively giving the ranger bonuses on its attacks and utility. The 3rd level beast companion block is straight out of the ranger traits, so that was easy. However, the abilities nullify a character’s need to pick up the Sharpshooter feet, instead allowing them to boost their other abilities.

the falconeer best weapon the falconeer best weapon

Also, the subclass heavily assumes that the falconer will rely on ranged attacks, although it does have quite a few features that work at close range. Plus, a lot of the features, as you’ll quickly be able to tell, are borrowed from a lot of what already exists. This one was pretty easy to make, mostly because I knew exactly what I wanted it to do and how I wanted to do it. In other words, the falcon will be more of a helper than a tag team partner. There will be a bigger emphasis on utility with the falconer versus having a back-up defensive/offensive companion.Bestial Fury gives your creature multiattack. Exceptional training boosts its action economy. Currently, the features make plenty of sense. Later features in the build will reflect on improving the relationship between the ranger and its falcon companion.Emphasize a particular beast companion, a falcon.Suddenly, Beast Master rangers would go from being one of the most “eh” features in the game to one of the most OP ones.Īnyways, all that aside, here is what I expect to do with this build: If it could attack without your action or sharing one of your attacks the action economy would be pretty busted, especially for a tier 1 feature. I’ll say this: from a game designer standpoint, the rules for companions make sense. There have been a few fixes here and there kicking around the internet, but the general feeling is still a little “blah”, especially when it comes to pet companion rangers. In my opinion (and a whole lot of other folks from what I understand) Rangers are a little underpowered. This is one I’ve been looking forward to because it’s just so niche but also such a cool idea. Otherwise, feedback without anything to back it up gets ignored (or at most a smile emoji like this 🙂 ) Thanks! Design Notes If you can give me a valid reason with examples why something is off, 9/10 I’m likely to make changes to the content and credit you for doing so. They aren’t officially part of the game.Ĭonstructive feedback is welcome and appreciated in either comments or social media. These game mechanics are in draft form, usable in your campaign but not refined byįinal game design and editing. The material here is presented for playtesting and to spark your imagination. If you’d like to see the first batch, check out: Together, the Instagram D&D Community helped Dungeon.Dude, a hard-working artist, get over 2,100 followers! Outstanding job, folks!

the falconeer best weapon the falconeer best weapon

This entry is part of the Dungeon.Dude Promotional Campaign on Instagram. DM Dave 7 Comments on Ranger Falconer Archetype | New Player Option for Dungeons & Dragons Fifth Edition Posted in Player Options








The falconeer best weapon