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The suicide of rachel foster gameplay
The suicide of rachel foster gameplay











the suicide of rachel foster gameplay

The dynamic between the two characters is perfect. Irving stays on the line in an effort to help Nicole out and acts as guidance for a lot of the game. The Game Is Divided Into Nine Days… / Credit: Daedalic EntertainmentĪnyway, from here it’s just Nicole, Irving, and The Timberline hotel. I know it’s the nineties, but leaving your car keys on your seat seems a little irresponsible. To her surprise, her car keys aren’t on the seat of her car where she left them and the lifting mechanism for the garage door is frozen shut. Rather than continue her surveying, she offers a defiant “fuck this” to The Timberline and goes to make a swift exit as the snow begins to land. Irving’s initial cause of contact is to actually warn Nicole of the incoming storm, which makes sense given his apparent role at the Federal Emergency Management Agency: FEMA. It’s set in the early nineties, so it’s uncommon but not entirely impossible. Nicole doesn’t know enough about phones to argue with his explanation… And, to be honest, neither did I. Rookie FEMA Agent Irving has managed to fashion-together a short-range two-way radio with a wireless telephone in The Timberline and his own line. Unlike Torrance, though, she has a contact on the outside.

the suicide of rachel foster gameplay

Much like the cosmic timing of Jack Torrance’s travels to The Overlook in Stephen King’s The Shining, Nicole arrives to The Timberline on the eve of a terrible storm. The Timberline Isn’t Quite As Grand As The Overlook, But The Vibe Is The Same. As a psychological horror title that sets out to tell the player the story of Nicole, Irving, and Rachel Foster… It does that job perfectly. It’s hard to find faults, to put it plainly. Graphically, again, it does what it does well. In a market where the quality of voice-acting in indie games is often lacking, The Suicide Of Rachel Foster is at the top of it’s game thanks to these two. The two main performances, Kosha Engler as Nicole and Christopher Ragland as Irving, are exceptional. It may not have the most extreme narrative ever, nor is it overly complex, however it is told excellently.

the suicide of rachel foster gameplay

The Suicide Of Rachel Foster may be the most-recent first-person psychological horror game I’ve played, but I imagine it’ll be one I will be talking about for a long time. RELATED: Those Who Remain Review – Terrifyingly Good What Remains of Edith Finch is one that has found a place in my memory, mainly down to it’s innovate gameplay sequences… But titles such as Those Who Remain and Layers Of Fear, both similar, seem to fade slightly into the recesses of “Every Game I’ve Ever Played.” Their narrative is fun and engaging, graphically they’re not bad… But they never quite excel in any category.

the suicide of rachel foster gameplay

Some of them are better than others, but for the most part they all float around a happy medium. I know, I know… That’s a bit of an Americanisation, but it’s true. The Suicide Of Rachel Foster is an exemplary psychological horror that pays an obvious, yet subtle, homage to the work of Stephen King without losing its’ uniqueness and charm.Īmongst indie developers, first-person psychological horror games are a dime a dozen.













The suicide of rachel foster gameplay